Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. We make choices like this everyday, they are part of us. Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. The Pike clearly has advantages though. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Mantis B: 905. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. 2 power weapon. T. It's certainly more reliable than the luck required to build a full non-consumable based weapons system from scratch. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Glaive does 12, Hull does 8. ago. No, the best thing to go with beams are lasers and flak. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Edit 2: THINK OF THE IMPLICATIONS FOR FIRE BEAMS. I'm wondering how to make these work. I will not switch Pike for Hull because they are fairly close. 5/6 Weapon power. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Hull Beam does more damage against the Flagship though,. Edit: I added it to the guide. Stealth Beam Drone []Guard. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. We make choices like this everyday, they are part of us. A modification which focuses on rebalancing FTL weapons. Wowee. . glaive. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Pike Beam Whatever it can do, other beams do better. . If the value weren't negative, the 3 damage would be dealt to the system as well. Plus going into the Flagship fight I thought. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. It has a fast charge time, requires only 2 energy and does 1 damage. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. They are still very useful and can be deadly in the right hands. CryptoBusiness, Economics, and Finance. This is only against 0 evasion though - Combats can miss while Beams can't. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will destroy most. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it. The flagship went down in 1 volley. For the tables of all weapons, see Weapons (tables). I feel like the Pike's line of fire is so long I end up wasting a lot of it. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. A reasonable amount of crew. 13. Does anyone else believe it's an OP strategy, besides the fact that. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. Crypto Pike Beam - this and hull beam are very similar and they both have situations where they are better. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Plus going into the Flagship fight I thought. The flagship in Phase 2 and 3 often dodges a lot of shots from laser spam based ships, but in phase 1 you usually don't have that problem. Plus going into the Flagship fight I thought. Sure, they do a lot of damage, but you have to get the shields down first. 2. Mini Beam. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Hull Beam does double Hull damage versus systemless rooms. The problem with the Mk. CryptoAxes or swords. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but stillThis applies to all weapons, including the artillery beam of the Federation Cruiser. Attack the Lanius. FTL: Faster Than Light Wiki is a FANDOM Games Community. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Mini Beam: fire chance 1 -> 0. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. Burst Laser 2 is obviously better, but you have to use what you can find. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. View Mobile SiteAxes or swords. It fires much quicker than the beam and makes everything burn so much easier. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull Laser hits systemless rooms for 2 damage per shot. Mac or PC. Zoltan Shield is an augmentation that grants energy shielding which protects ship's standard shields, hull, and crew from any damage until it is depleted. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Shotgun or rifle. Lanius absorbing automated scout. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. If you ever come across a BL3 when you only have 2 shield bubbles, you are potentially looking at 2-3. Halberd > Mini > Hull in my personal opinion. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. Pike Beam: 60* Halbert Beam: 70 Fire Beam: 70 Hull Beam: 70 Anti-Bio Beam: 100* Glaive Beam: 120. Hull missile does neither very well. All player ships start with piloting, engines, oxygen, and weapons control. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Date. With 2 shields active, it will do 1 damage per room, because 3-2=1. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Burst Laser 2 is obviously better, but you have to use what you can find. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. ago. Note that shooting with Ion weaponry doesn't count against you, and similarly you can fire non-beam weapons and then Cloak to avoid reducing your Cloak duration. It works with both Pike and Hull beam, might work with Mini beam but I haven´t tested it. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Sure, they do a lot of damage, but you have to get the shields down first. ; The Flagship's Zoltan Shield has 12 health points. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. Press J to jump to the feed. Use ions to weaken the shields enough for a big fat volley. No amount of crew can stop it, not even on the flagship. or, use a Halberd Beam instead of. Sell the Artemis when you need space (or scrap if it will let you cover the purchase at a store) for a better weapon, such as BL2, Flak 1, Halberd Beam, or (in a pinch) Heavy Laser 1 (not 2), Burst Laser 1, or either of the Hull Lasers. Also, the beam moves faster, and spreading the damage. For the tables of all weapons, see Weapons (tables). Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. Slug fight in plasma storm. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Does 1 Normal damage per room hit. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. Axes or swords. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. FTL: Multiverse Wiki is a FANDOM Games Community. You'll find that you value that timing difference quite a bit more when you've got a Pike Beam laying around. I forgot about beams working on the zoltan shield actually. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. New posts New threadmarks Search forums. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. View Mobile SiteObviously fire beam is useful for causing havocs. Press question mark to learn the rest of the keyboard shortcuts. Do note that. Mac or PC. Like any projectile weapon, lasers can miss. Category:Out of Fuel Events. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Rebel attacking refueling outpost. View Mobile SiteYes, beam weapons can penetrate shields that are at least one bubble less than the damage that the beam does, at the cost of one damage for each bubble it has to go through. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. Phase 3 is one-shot by the beams once the Zoltan Shield is down. Sure, they do a lot of damage, but you have to get the shields down first. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. I or II; A lot of. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). If in doubt, go Flak. 1. Nug_69. Artillery Beam. I'm wondering how to make these work. - Hull beam A worse Pike beam. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). G-Van will ask a few questions and reveal some lore, but will eventually attack you. ago. We make choices like this everyday, they are part of us. Hull laser 2 creates a mini breachfest. Mac or PC. It makes me wonder why it rarely gets a mention. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Hull smasher is alright, if you don't have something else for taking out shields. It includes one. Strat, start with just ion targeted on shields, chill. Systems: Hull . Big boom to the shield room and you can turn off the bombs and let the lasers and beam do all the work. Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). Does no hull damage nor system damage. Business, Economics, and Finance. The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating. Rebel attacking Crystal ship. U. Small Bomb. Glaive is 3-2=1, or 3-1=2. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. The Pike and the Minibeam are amazing weapons. Both are equally good. FTL: Faster Than Light Wiki is a FANDOM Games Community. Fire Beam / Fire Bomb. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. Plus going into the Flagship fight I thought. #3. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. ago. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). I think 6 is the best you can do with the pike beam without exploits. The Defense drone MKIIs sound like flak cannons when they fire. Chances are you'll waste a lot of missiles to make that happen and potentially. Charge Ion is pushing it and you need a fully trained weapons guy. fandom. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Beams that do no "damage" are blocked completely by any shield. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. The problem with the Mk. The Defense drone MKIIs sound like flak cannons when they fire. Auto-ship near radar station. . Hacking pairs very well with beams too. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. 0s. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Flak plus halberd is my favorite combo in the game. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Lasers can only be shot down by Mark II Defense Drones. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Level 3 Hacking plus even a Hull Beam deals a terrific amount of damage. "You asked for it!" They pull away from. FTL: Faster Than Light Wiki is a FANDOM Games Community. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. FTL: Faster Than Light Weapon tier list Lexar_ 9 years ago #1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots). Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Heavy laser 1 is a very solid weapon. For the system, see Weapon Control. Ion weapon (notably stun ion) and hacking works well with fire beam to kill all enemy crew and can give you an easy win. 6s, 12. This random event occurs in: Abandoned Sector at a distress beacon. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. View Mobile SiteSo some weapons loadouts need hacking to work. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. The Pike Beam's description says Glaive Beam instead of Pike Beam. #9. imgur. This is a list of useful guides regarding FTL. Still a useful weapon. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Rebel boarders in nebula. Plasma storm incapacitated ships. Ship Unlocking Events. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. 1 Answer. O. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. 2. Single life form on moon. Charge Ion is pushing it and you need a fully trained weapons guy. Forums. Bombs. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. I sold the Pike Beam and purchased a Halberd Beam and Heavy Laser combo, uniting the holy trio of FTL weapons together again. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. A Hull Laser dropped - decided yes, pump weapons to level 4 right away to use it. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. . Being able to run 5 beams was. This is like everything I could possibly want all in sector 1, about as good a start as. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. r/ftlgame. For sure they do. " Damage Per. However the Glaive Beam can do 9-15 damage 3 damage per room 3-5 rooms from a single ray depending on the enemy ship layout which can obliterate the majority of ships found within the first 2-3 sectors. Mac or PC. Reply . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Add a comment. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Move your finger in the direction you want the beam to go. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Shotgun or rifle. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but still This applies to all weapons, including the artillery beam of the Federation Cruiser. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. We make choices like this everyday, they are part of us. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Commented-out description Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. All laser shots deplete a single shield layer, but some (Heavy or. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. Mac or PC. alone: glaive beam, burst laser mk 3, and pike beam. FTL: Faster Than Light. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. 12 Hull damage if you set it up right, at least three if the enemy has two shields active. Charge Laser I. The Hull Beam is a weak weapon typically. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Reward!Axes or swords. H. Zoltan B Ship Full Pike Beam. Add a Comment. Rebel defector. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Note that the ships can also be unlocked through other means, as described on the Ships page . ago. Crystal shards can be shot down by Defense Drones (Mark I and Mark II). Business, Economics, and Finance. FTL: Faster. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The Drone Control system powers drones, which act automatically and cannot be controlled directly. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Pegasus Missiles / Swarm Missiles. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. The ship hastily messages you, "Stay out of this, or you'll be next!. Plus going into the Flagship fight I thought. Stackable. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. There is already a Buzzard-class frigate in the Kadur Remnant mod. Burst Laser I. Hull Laser II / Charge Laser II. Caps at a 7 second cooldown after 3 volleys. This looks like a Pike Beam. All done on hard mode. View Mobile SiteFTL: Faster Than Light. Shotgun or rifle. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. The Defense drone MKIIs sound like flak cannons when they fire. Cargo cults often develop during a combination of. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Hull Beam isn't terrible. I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. but I like hull beam for the boss and pike beam for most other fights Hull Beam - good damage against the boss and some other big ships in times of need this makes for a great finisher and weapon for 2 energy Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. Ezpz. This weapon will fire a volley of 3 Missiles at a time, every 23 seconds, each dealing 1 damage to the Hull/System it connects with, and it has a low chance of causing fire and hull breaches. when it works, it works very well. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Small Bomb can be found or purchased, and ignores defense drones, but doesn't do hull damage. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. For the system, see Weapon Control. Shotgun or rifle. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Small asteroid belt distress beacon. Heavy Ion and and Chain Ion are also pretty bad. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types: Breach Bomb II: Bomb: A Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Basically, getting as much scrap, beacons explored, and ships destroyed. CryptoArtemis charges a little faster and deals hull damage, but gets shot down by defense drones and is a starter weapon only, on Kestrel A, Rock A (lol) and Slug B (lol). It was a dumb micro mistake on my part. Plus going into the Flagship fight I thought. 25 lasers per power required, as opposed to 1. Flak weapons fire waste debris in a shotgun-like blast. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Only the energy. Nice, I was trying to think what the best complement to double halberds is. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. g. This event can occur only once per sector. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Each ship starts with. Business, Economics, and Finance.